creating the UI
We are currently working on how to create the foundation of the PBS Files. We decided to turn some into resource files and others into individual nodes.
resource files is just for data. something the game can reference off of. This way you can have a list of these game objects without having to remake them over. While nodes on the other hand will be more for individual uses.
- Resource Data
PokemonAbilitiesItemsBerry PlantsMovesPhoneTypeTM
- Node
- Pokemon
- Trainers
- NPC Pokemon
- room Exits
- Player
- Overworld items
As we work and complete them we will mark them off. we ay also edit and add more as we go but at the moment here is what we found to be the most useful at the moment. You will also see some items in both options and thats intentional since some things would be better as both instead of one or the other.
Though progression is slow we are working on making it all straight forward and easy for first time users. we also want to make the interface appealing to the user as well but that will come later...
__________________________________________________________________________________________________________________________________________________
Update 4/6/2025 6:50pm PST
So with taking in account of what is possible to do in the engine, We have created all the UI designs. above is just a demo to show what we have been working on for the past few Months. All the other options for creating Pokémon species, items, etc. share the same theme and similar controls to give you a fully customizable experience in making your game.
the plugin also upon enabling it will modify the engines settings to replicate the best settings for 2D pixelated fangame. It also creates a full directory to organize your game files.
T-T
this took two months to do... getting the code to be dynamically changing base on the user inputs, getting it to fit properly, and the amount of research we had to do is crazy. luckily we are already in development of our nodes so this should be simple. Especially when we can just reuse code from our UI to make them.
anyway PBS Files done. now lets get to nodes. yayyyy......
Evolution Engine
Pokemon fangame
Status | In development |
Category | Tool |
Author | Vyz Lyte |
Tags | 2D, codeless-engine, fakemon, Game engine, Godot, godot-352, godot_plugin, plugin, pokemon |
Leave a comment
Log in with itch.io to leave a comment.