creating the UI
Evolution Engine » Devlog
So currently we are trying to design its UI. we are starting with creating the PBS Files and making it easy to create the data that is held inside these files. Recreating them would mean we will have to program the engine to focus on being able to allow data entry and then convert the data into individual files to allow the data to be read. Up next we will work on creating nodes. What we do know is some of the PBS files would be better off being nodes than Data entry files. This way on the fly the user can create multiple elements and entities with specific conditions to allow for a flexible and user friendly experience. Updates will be provide soon...
Evolution Engine
Pokemon fangame
Status | In development |
Category | Tool |
Author | Vyz Lyte |
Tags | Game engine, godot_plugin, plugin, pokemon |
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